So I decided to pop two quarters in the World of Warcraft
machine and see what Mists of Panderia was all about. It was probably closer to $45 in all
truth. But... in the end, it's WoW with newer, pretty
graphics and bears and Chinese mythology.
There really isn't much more to it than that. Blizzard has done a good job of creating a
game that gives players a reason to keep showing up and hitting the feeder for
another food pellet. Daily quests and
achievements are jsut things they use to get people to show up day after day.
I'm not mad with Blizzard.
They want to make a buck and feed their workers. And they came up with a game that gives
people a reason to keep showing up. But
if you've played WoW, it's still WoW.
Once again, Blizzard hosed the fight mechanics so you have to relearn
those all over again. And they changed
the way skills level up, so you have to grind dailies in order to level up
skills and get better equipment beyond a certain point.
So in the end, Blizzard made a game that wants you to keep
showing up. But I don't want to show up
as much as I used to. I've grown tired
of the "find 8 things by killing 50 enemies and return it to me"
quests. I've grown tired of escorting weak
pathetic idiots that take the WORST POSSIBLE PATH through an area because they
are trying to escape. Protip: if you are
trying to escape, use the wide open forest ten feet behind you instead of going
through the enemy encampment. One bitey
forest creature is a lot easier than 50 pissed off elves. Seriously.
They do put a lot of character into the expansion. The Virmen have
been my favorite so far. Virmen are
giant rabbit creatures of questionable intelligence. At one point, they bury tools to attempt to
grow more tools. I like these things for
their humor. Most of the rest of the
races/creations aren't as interesting.
The worgen from the Cataclysm expansion were more interesting as a
general rule, but they had a better back story and character growth.
The Pandarians themselves are all vaguely Chinese as is the
entire continent of Pandaria, but I can't help but see this stopover in a
strange continent as being a two page side story as opposed to a major
event. It just doesn't strike me as
grand as going to Northrend was. There's
something about the entire territory that screams "time for an expansion
and we're out of ideas" as opposed to a well fleshed out territory. Pandaria is shaped a lot like Northrend to
me.
In many ways, that's my whole problem with the
expansion. After numerous great
expansions that provide someplace to go and a new mythology everywhere, we end
up in... Pandaria. It's just not as impressive as I expected it
to be. It strikes me of lots of polish
in the build and quest, but it's all just a framework to get people showing up
day after day and paying their $15 a month.
There's less heart to it. But that's
just me.
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