Now... going back to
the worlds in my head. Thinking roughly
about them, there are ways to create those worlds. The only problem is that using each of those
methods to create your world in someone else' equipment is that their equipment
was purpose built for their task. That
doesn't quite work out for doing something you want to do.
For the rundown of options, you have...
Elder Scrolls 4: Oblivion:
The graphic engine for this is beautiful. It's capable of creating huge, open
worlds. The game is beautiful, it's
wonderfully old world, and the world of Oblivion looks like kind of like what I
would imagine if I were to create a world.
The only real problem is that I hate the way they do speech. I've dug into the complexities of creating a
collection of unique characters that each have a different life and things to
say. But in Oblivion, doing that is
something that's a complete and utter pain in the butt.
The 2nd big problem with Oblivion is the scaling
difficulty. By the end of the game, the
enemies are just as strong as you are.
You've started out at one strength, and essentially stayed there the
entire time. You essentially have to
break the game mechanics to see any real growth in your own power. That strikes me as wrong. What's the point of leveling up when
everything levels up with you? It's
occasionally fun to go back to an area that was hard and whip the tar out of
it. But you can't do that in Oblivion.
And if I'm going to create a world, I'm going to want to
play it. That's the entire point, isn't
it?
I haven't spent much time trying to get textures into
Oblivion, but it seems like a pain. Why
do I want to create some place that looks like Tamriel that's not Tamriel. Makes no sense.
Fallout 3: Has a great
post-apocalyptic tile set, and inventory system, but the game was buggy as
hell. It frustrates me to no end to play
a game I paid for with a computer system that is beyond the greatest specs and
I have to play it at the lowest possible screen resolution because that's the
only way the game is stable. Screw that.
Seeing as how Fallout 3 is based off the Oblivion engine,
it's probably got the same problems as the Oblivion engine and world creation
set. No need to beat that dead horse.
Unreal Development Kit:
Is the only remaining alternative.
But it suffers from wanting to create small, compact worlds. If I want to create a world, I want to create
a huge world. I want something that is
big, complex, and interactive.
The UDK also has no built in inventory system or
conversation system, so those have to be built.
Don't get me wrong, it's a great engine.
But the framework is not there for what I want to create.
So there you have it...
The video game engines that I have don't provide what I want in a world
building software. Maybe there's
something else out there, but I don't know what it is. Someone out there in internet land
knows. But not me.
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