I’m on vacation after Christmas, and will be until Monday
the 30th. Fun, fun, fun.
Anyways, I had a dream about a wacky
adventure/puzzle/exploration game that I happen to be calling Spy Game at the
moment. I thought the idea was really
cute in the dream. You get several
disguises and wander around a town, trying to find your way into different
areas. Because you are dressed as
different things, you get different conversation responses. And then if your disguise fails, you are
kicked back out on to the street. All it
all looked kind of like Animal Crossing to me, except more at a 3d level
instead of 2d. I highly doubt I will
complete the thing, but I want to at least give it a try.
So I decided to write the whole thing in DirectX with
C#. Now, me and DirectX go back a
while. At one point, I had a fairly
decent framework going in C++, but then I started trying to fix certain things
and the code became unmanageable and I abandoned the entire thing. Well, fast forward a decade or so and I
decide to attack Direct X again. Except
I can’t figure out where to download the SDK.
Now, to be fair I was searching through the MSDN website
in order to find something that (should) be easily findable. But no… all I find is the page, informing me “the
Direct X SDK is implemented as part of Windows 8, and you don’t have to do
anything”. Which would be really great
if I was trying to write something for Windows 8. I’m not.
I have yet to adopt Windows 8, and am really happy with Windows 7. Truthfully, I’d move to Windows 7 64 bit if
the legacy apps I needed for work ran under it.
Oh… and the other fun part. I also spent a good 30 minutes searching for
basic tutorials for C# and Direct X and get…
C++. Way to go Microsoft. Your website search sucks. I eventually landed on a forum post that
pointed out some decent introductory resources.
But as far as finding the info through the search? HAH!
And for the SDK itself?
I gave up and searched Google.
Found it on the first search.
Now, I’m downloading the SDK and writing this, ready to
jump into the world of Direct X and C#.
Maybe I’ll have something interesting to say about it all.
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