I'm often struck in the vast difference between video game life and real life, especially when it comes to war. I just finished reading "With the Old Breed" by E.B. Sledge. As a real to life account of war, it it vastly different than what is experienced in the average video game. The average video game throws amazing circumstances at you and you end up fighting constantly, effectively dying and retrying. Video games are full of banzai charges and insane attacks. It's the kind of stuff that makes for great movie scenes. It's also things that were learned and quit.
By the time of the battles at Pellilou and Okinawa, the Japanese banzai charge had gone the way of the dinosaur. It was an ineffective action when faced down by a bunch of entrenched Marines. It was replaced with deep emplacements and disciplined fire. That led to slow slogging battles battles where every inch of ground was a difficult struggle.
You don't see much of that in video games. It's all blind charges and insane maneuvers as your bullet sponge avatar heroically destroys an obviously inferior enemy. It's a sad blight on humanity.
I once thought of a movie to describe real war. It would have been called Guard, and it would be four hours long in real time. No quick cuts, no exciting scenes. You have three people standing in a guard tower watching a mobile populace move through their day to day lives.
It would have been the most boring movie known to man. But then it would have been the most accurate war movie ever. Just by observing you would learn the wonders of high intensity anxiety and tension. It would have been beautiful.
But then, I've never been a screen writer. Or much less a story board person. It would have been interesting.
The general answer is that real life is not video games. And that's about all there is to it.
A blog about the things that interest me. Includes random thoughts, Cisco, programming, and business related stuff from convenience store world.
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Wednesday, April 5, 2017
Wednesday, January 7, 2015
Chemical Bombs / Games Theory / Candy Crush
Last night before bed I was contemplating Candy Crush. I’ve played the game a lot before, and yet I
can’t ever seem to say anything nice about it.
And yet, I continue playing over and over and over again until my lives
run out and I’m told I have to go sit in a corner and wait. And at some point, I come back and do the
same thing over again.
Why do I do it? What
makes me continue to play a pointless game?
Why do I continue playing when I can’t think of a nice thing to say about
it?
Better yet, how can I replicate that to create something
that teaches? I’ve messed with quite a
few learning games before, but most of them are pretty much the same
thing. All of them allow you to
participate as much as you want. I think
the scarcity mentality of the game is really what makes the game.
I grew up on Super Mario Brothers. We’re talking back in the in olden days when
Nintendo and Sega were fighting like cat and dogs. I had a Nintendo in those days, and my
brother and I would play Super Mario brothers for hours. And hours.
And hours. At points, the game
grew excruciatingly painful to play.
Certain sequences were just nightmares.
But eventually, through a combination of luck and skill the level could
be defeated.
The biggest thing about the game was its scarcity
mentality. There was a point in the game
where it didn’t matter how good you had done the previous times, it was
over. When your lives ran out, it didn’t
matter that you played for 30 straight hours.
It was over.
And I think that scarcity mentality is part of what makes
Candy Crush enjoyable. If Candy Crush
could be played for hours on end, it probably wouldn’t be played as much as it
is. But the scarcity mentality of only
having a few lives makes the game slightly more interesting.
Maybe I’ll turn it into a chemistry game called Chemical
Bombs (a slight joke on Bonds) where you use a limited set of the periodic
table to create balanced chemical equations.
The tiles would be the periodic table times, and the goal would be to
create chemical bonds and create…
something. Maybe several neutral
equations, and seveal that were negative and some that were positive. I think that depends on the level.
Seems like a good idea to me…
Labels:
Candy Crush,
Chemical Bombs,
mind dump,
programming,
video games
Wednesday, September 17, 2014
Game worlds
I talked at one point about Fallout 3 a few times. I can’t find the other one, otherwise I’d
link it here.
I ended up buying The Elder Scrolls IV Skyrim, and I’ve been
spending some time with that here and there.
Though it is hard for me to accept, I occasionally need a break from
work. So I generally play video
games. And I only use timed
increments. Unless it’s the
weekend.
Anyways, going back to an article I think I wrote but I can’t
find. The article was about how Fallout
3 lacked a sense of desperation and misery that one would expect from a post-apocalyptic
wasteland. Sure, it looks great. But the horror of the world, even though it
is discussed, is fairly blah. Its
violence for violence’s sake and it doesn't have the impact it should. The world should feel terrible most of the
time, and yet it doesn't. Society is
making a comeback, and the horror just isn't there like it should be.
Skyrim portrays the horror different, though. I think it does a better job than Fallout 3
of portraying human depravity and human suffering. Fallout 3 uses every in your face technique
it can. Skyrim uses subtlety, and it works
much better. A necromancer den in Skyrim
seems to speak more to horror than a Fiend camp in Fallout 3. Yay, the Fiends are drug addicted bad guys
who are horrible people. Where are the
after effects? Where is the trail of
dead bodies or piles of skulls? It just
isn’t there.
A necromancer den has a distinct degree of horror because it
is separated from the rest of the humanity in the game. The rest of the characters in the game are
hearty, peace loving folk. So when you
see depravity, it is a shock. In Fallout
3, you see depravity and it’s the nature of the beast. And the depravity isn’t very depraved. You don’t see burned corpses over open
fires. You don’t see dead bodies piled
in cages, or hung from ceilings.
I’d throw in pictures, but you can see how well those turn
out. They look just like my Fallout 3
pictures. This one was of the Shrine of
Azura in snowfall. Five minutes later, I
got wasted by a daedra in the Azura’s Star quest. Anyways.
I think there are good and bad parts to both games, but both
are worth playing.
Monday, May 26, 2014
Living in Tahiti
Another on call weekend, so any attempts I make to do
anything get interrupted. Despite all
that, I keep trying. I’ve made it this
far, so that is progress. I may get this
finished before morning.
The only problem is I have no idea what to say. None what so ever. Work is work and it’s a holiday weekend that
I will be working. I don’t know what to
say about any of it. I know I’ve been
playing more Fallout: New Vegas than I’d like to admit recently. I finished Dead Money and I’m moving into Honest
Hearts. I’m far enough in (level 38)
where money isn’t an issue, and neither is quality weapons of mass
destruction. The Barret, er
Anti-Material Rifle, even does wonders against deathclaws, that problem is
solved. Really, it’s just a matter of
finding and examining decent terrain. I
haven’t been killed by encounters in a while, so the game doesn’t frustrate me
as much as you’d think by now. I spent a
lot of time dying in Dead Money because it’s got a bunch of sections where you
have to find random hiding spots to prevent a collar from blowing up. Yeah, it’s annoying.
That being finished, you end up back in the Mojave wasteland
with more money than you need in the guise of 37 gold bars, snail walked out of
the Sierra Madre Casino. Sure, it took
forever to get all that junk back to my hideout ,but with that kind of money… Well, the game gets kind of easy when you
don’t have to worry about money. It’s
about 8,000 caps per gold bar, which equates to an in game amount of about
296,000 caps. So you’ve got all the
money in the world to do whatever you want.
On the fun side, I got bored and wiped out Vault 3. The Fiends inside made easy prey, but it did
get me thinking about the kind of life they are described as having. Though the backstory is interesting, it makes
me wonder how such a society could survive.
That’s generally the description as provided by most dystopian futures,
but the Fiends are an extreme example.
They are portrayed as drug users, murders, and rapists who have no clue
what is going on due to their constant drug use.
As with most video games, there is lots of talk, but not
much action. I think it’s the mental
picture that fails to capture the true horror of this dystopian future. The talk makes it sound bad, but the actions
are generally the same as the friendlies of the Mojave Waste. There is somewhat of a desire to wipe them
out. Only the back stories and
discussions presented by several non-player characters make them seem
despicable.
The true horror of the situation is far beyond what could
accurately be described in video games, or at least by people in civilized
worlds. The Art of Manliness describes
such a situation as a trip from Siberia to Tahiti. In Tahiti, there were no major differences
between the sexes because resources were plentiful and there was no need to
protect or fight for resources. As such,
the men and women end up in roughly the same roles. In comparison to other areas, this was an
aberration. In the rest of the
developing world, men held the role of protector and provider. This resulted in a very low survival rate. The average death age was late thirties to
early forties. So seeing people in
Fallout New Vegas who have survived to old age seems weird.
Back to the Fiends, though.
The Fiends show a sanitized, homogenized version of what happens in the
world. It shows a great disparity
between the life in Tahiti and the life in Siberia. Those living in Tahiti have little
realization of what life was like in Siberia.
The Fiends are a good example of what a person living in Tahiti would
think of a person living in Siberia. In
reality, the video game description of hell on earth just doesn’t match
reality. It’s much too easy.
Monday, January 6, 2014
Fallout 3
So I bought Fallout New Vegas when it went on sale on
Steam. So $12 got me all the add-ons
they currently sell, and countless hours of death and destruction. I’ve been a fan of Fallout since Fallout
1. I even liked Fallout Tactics. Fallout 3 was really good, but I couldn’t get
it to install on Windows 7. So here I am
with New Vegas.
Really, I’m enjoying this game quite a bit. There is a lot of world to explore, and small
little secrets to experience everywhere you roam. There’s just something about wandering a well
conceived world and experiencing everything it has to offer.
I have to admit, the game doesn’t start really taking off
until your character reaches level 9 or 10.
Before that point, you die too easily and have too little access to decent
weapons. Running into random groups of
enemies is always a question as to whether you will live or die, and that
removes much of the fun of the game.
But around level 9 or 10, you get to the point where you
think you’ve got a decent chance. You
still think twice about taking out large groups of enemies, but a small group
seems doable and your firepower seems to be hitting at the right level to make
short work of your victims. It’s at this
point that you finally feel you can explore without getting wiped off the map
like some weak pathetic creature. Rather
than being the constant victim, it’s almost as if you are reaching the point of
equals with your enemies.
I would love to take lots of pictures of some of the
weirder stuff you run into, but any picture I take ends up looking messed
up. So I guess I won’t. Maybe I should try out of full screen
mode. But that’s more work than I
currently want to put into this thing.
Tuesday, December 31, 2013
More Direct X (or direct failure)
And the install of the Direct X SDK didn’t work. Great.
Just great. Or at least it didn’t
work for C#. Maybe I should wade back
into C++. Let’s see what happens when I
install one of those suckers.
First, the typical “project out of date with your compiler”
problem. Let’s wait for that to finish…
Ok, so wow… it actually compiled and ran. There’s some stinking progress.
Now I just have to figure out what in the world happened
to the C++ I used to know…
Ok, it still makes a relative degree of sense, so I’m not
completely lost… Flabbergasted and
behind the times by many, many years.
But I think I can read up on this and make it work. At the very least, the sample compiles, and
that’s more than I could say for the C# stuff.
Honestly, this is why I gave up C++ in the first
place. Building frameworks gets old
after a while. Especially if you just
want to test something fairly basic before spinning it into something
larger. Is that so much to ask? Really, I don’t think it should be.
And for me, that’s the appeal of C# and VB. You spend a lot more time programming and a
lot less time reading documentation, figuring out what variable you need to get
a text box to appear. That streamlining
of certain parts makes the entire thing much more palatable. So I guess those days are over for the most
part. Partly because Microsoft writes
cruddy documentation and partly because I’d rather spend time doing want to do
as opposed to hunting down every single esoteric little variable that may or
may not be used and is probably not documented very well.
Monday, November 4, 2013
Final Fantasy 7
I’ve been playing Final Fantasy 7 during my
vacation. It’s not the original
Playstation version, as I don’t have a TV or a Playstation. I picked up the Steam version when it was
half price. So $7 for the game isn’t
half bad.
For a while, I was playing with my laptop keyboard, and
that didn’t work all that well. It was
sufficient, but it didn’t feel very good or work well. In cleaning out the hall closet, I found an
old computer controller. It’s a LogitechDual Action. One of those.
Makes the game run a whole lot better and the controls actually work
like they are supposed to.
Windows 7 support is better than Windows XP support, as
well. I used to use this thing for some
PC games (GTA San Andres, and a couple of others), but XP didn’t seem to
support using every single button.
DirectX limitations I’m guessing that have since been fixed. So you can use all the keys in the same
game. Yay!
Back to Final Fantasy 7.
So far, I’ve made it to the Junon area and picked up Yuffie. Yuffie was an absolute pain to get to show
up, and without a cheat guide, I think that would be one of the most overbearing
question chains in the world. But, I’m
not proud or some sort of ridiculous completest. So I just cheat when I need.
I think I’m growing to hate the quick time/button
sequence events. I hate them with a
passion in a regular game, and they are even worse in an RPG. I guess I see them as copouts for regular
action and controls for the most part.
Indigo Prophecy was horrendous with them. That game was basically walking and quick
time events. But quick time events in RPG? Why? I
just don’t understand it.
Friday, November 1, 2013
21st Century Virtual Boy
During my vacation, I stopped by my parents’ house and
dug through the attic. I found a lot of
things from my youth. One of those was a
Nintendo Virtual Boy. It’s mostly
complete, but the eye guard was missing.
Once I finally made it back home, I bought some batteries and fired the
sucker up. Sure enough, it still
worked. Kind of. The left lens is a bit flaky and there are
some serious problems when trying to play the thing. I bought a toaster on the same trip that got
me the batteries, and I improvised a head cover to block out outside light with
cardboard and electrical tape. It’s ugly
as sin, but functional. I still think
the thing is pretty cool after all these years.
Though flipping through eBay, I don’t think it’s worth trying to
sell. Sure, I could recover what I spent
years ago for it, but that’s not the point.
Edit: Noticed I left the title still on the blog, and took it out. No content adjusted.
The other thing I found was my old manga collection. During one phase in my life, I collected lots
and lots of Viz manga. It’s been a while
since I looked at what equates to a large size box of comic books. Everything from Berserk to Rurouni Kenishin
is represented, though nothing is anywhere near complete. I even had a lot of Dragon Ball manga. What impresses me more is Akira, Ghost in
the Shell, and Domu. Akira is one of the
best written comics I’ve ever read.
Still. Very interesting. There are probably more thoughts to go
through, but I’ll deal with those later.
Also interesting to note that after putting down my
manga/anime phase, I’ve never picked it back up. Such a distinct line in the sand, if I don’t
say so myself.
Edit: Noticed I left the title still on the blog, and took it out. No content adjusted.
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