And the install of the Direct X SDK didn’t work. Great.
Just great. Or at least it didn’t
work for C#. Maybe I should wade back
into C++. Let’s see what happens when I
install one of those suckers.
First, the typical “project out of date with your compiler”
problem. Let’s wait for that to finish…
Ok, so wow… it actually compiled and ran. There’s some stinking progress.
Now I just have to figure out what in the world happened
to the C++ I used to know…
Ok, it still makes a relative degree of sense, so I’m not
completely lost… Flabbergasted and
behind the times by many, many years.
But I think I can read up on this and make it work. At the very least, the sample compiles, and
that’s more than I could say for the C# stuff.
Honestly, this is why I gave up C++ in the first
place. Building frameworks gets old
after a while. Especially if you just
want to test something fairly basic before spinning it into something
larger. Is that so much to ask? Really, I don’t think it should be.
And for me, that’s the appeal of C# and VB. You spend a lot more time programming and a
lot less time reading documentation, figuring out what variable you need to get
a text box to appear. That streamlining
of certain parts makes the entire thing much more palatable. So I guess those days are over for the most
part. Partly because Microsoft writes
cruddy documentation and partly because I’d rather spend time doing want to do
as opposed to hunting down every single esoteric little variable that may or
may not be used and is probably not documented very well.